The game sold 31,108 copies within its first week of release in Japan. In the December issue of V Jump featured more screenshots of the gameplay and touch screen menu, showing that players can execute signature attacks by tapping the stylus.
Official screenshots suggested that the game would have 3D graphics, and a story mode that would cover events up until the Cell Saga.
The full announcement was featured in the following issue of Weekly Shōnen Jump, stating that the game would be released for the Nintendo DS in Japan on February 3 of the following year. The graphics of the series first games are similar to that of the 1992 NES fighting game. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Dragon Ball Z: Extreme Butoden for Nintendo 3DS. The Butden series was created by Toshihiro Suzuki, a game designer who also worked on the Street Fighter series and was interviewed in Daizenshuu 4. News of the game first broke when it was announced that distributor Namco Bandai had applied for patents in Japan for two titles, Ultimate Butouden and Zenkai Battle Royale. Dragon Ball Z: Butden series is a series of 2D one-on-one fighting video games developed by TOSE Software company and based on the Dragon Ball series.
Dragon Quest VII: Fragments of the Forgotten Past Simple camera remap. Long gone are the days of using springs, mods, and boot-up discs to load those imported Dragon Ball games on your home consoles. Dragon Ball Z: Extreme Butoden Remaped 2 button combo attacks (L+X and L+Y) to ZL and ZR. Ultimate Butōden's story mode covers events from the beginning of the Saiyan arc to the end of the Majin Buu arc, despite the latter arc being absent from the 2009 Kai series. Dragon Ball Z: Extreme Butoden review: Under 9000.